![]() Consume Me is autobiographical, with players controlling a 16 year old Jenny who is dissatisfied with her body, and the player needs to aid her in losing weight. For example, spending energy on things like yoga can make options later in the day become unavailable, and often they are things that you require to not be set back. Obvious things like money are limited, but so is energy, social capability, and the amount of calories you can intake without going over your diet. However, you don’t have unlimited resources to spend. Insecure about your body, you decide to diet to lose some weight so you purchase a new swimsuit before the pool party. After a few days in which you have to complete chores, make decisions on what to eat, play some minigames, and deal with your mother, you learn about a pool party being attended by your crush. Think of the town building aspect of Dark Cloud where you would have to arrange everyone's buildings to appease them, except this time it applies to entire sections of an island.Īppearing on an iPad hooked up to a television for others to easily view, the primarily orange-tinted Consume Me drew me in with its style and dark comedy. You accumulate more and more tiles and have to use context clues by talking to inhabitants in order to correctly line up tiles to progress. Upon finding a glowing white item on that square, you are able to bring up a map editor that lets you rotate and move around the tiles. Something that is also immediately apparent is the main gameplay mechanic of discovering and adding new tiles to the world map. ![]() Unlike Dont' Starve, Carto is much cheerier as it takes place on an island (only for the demo, the full game will presumably feature many islands) that is dominated by green and blue. It is presented like Don't Starve, with a soft 2D art style of people and flora propped up against the ground. The most immediate aspect that drew me to Carto (referencing cartography, the practice of drawing maps and 100% fitting for its mechanic) was the visual style.
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